ALTERED STATES LEAGUE
2002 WINTER SURVEY RESULTS
1. ENTRANCE FEE
2. NUMBER OF KEEPERS
3. SEPTEMBER ROSTER EXPANSION
4. WHAT IS A MAJORITY?
5. RESERVE DRAFT ORDER
6A. FAAB$ BIDDING ON PLAYERS ON THE
D.L.
6B. TRADING OF FAAB$
6C. LAST WEEK OF FAAB$ BIDDING
7. TRANSACTION FEE
8A. ASTERISK PLAYER $20 OR $25
8B. DATE OF TRADING DEAD-LINE
8C. ELIMINATE IN-SEASON TRADING?
8D. SHOULD N.L. PLAYERS BE "ASTERISK"
PLAYERS?
8E. GET RID OF THE FARM SYSTEM?
8F. ROOKIE SALARIES INCREASE BY $5 EACH YEAR?
8G. PLAYERS TRADED MID-SEASON BECOME $25
9. UTILITY PLAYER CAN BE A
PITCHER
10. ALLOW "RESTRICTED
TRADING"
11. MINIMUM INNINGS PITCHED RULE
1. ENTRANCE FEE
Last year the entrance fee was $200. $44 of that went to
All-Star Stats. Is there any desire to raise that fee?
2 - No,
actually, I�d like it lowered to $175
8
- It=s juuuuuust right at
$200
0 - Raise
it to $225
1 - Raise
it to $250
0 - Raise
it to $275
1 - Raise
it to $300
I wouldn=t want anyone to quit
because we are playing for too much money. If everyone votes for $300 and one
person would quit if we play for $275 or more, we=ll
only raise it to $274.
3
- $200 limit
1 - $225 limit
2 - $250 limit
1 - $300 limit
5 - No limit
Comments regarding this question:
"$200 just feels like the right
amount, particularly for those of us who are in several leagues. Not ready
to tackle this as a 'big money' league yet." -- Matt Dodge
"I'm a friggin' newspaper reporter, not a GPU employee." -- Kori
Walter
"It doesn't really matter how much it is since I apparently give Scott
bounced checks. Deposit the check when I give it to you, not 8 months
later. Actually, open a savings account and earn interest on the money
during the season." -- Dale Scott (Note from YPCM: Opening an account
for the league sounds like a great idea, but I don't see anyone stepping forward
to volunteer to do that. Unless that happens, we will continue to cash
most of the checks at the end of the season.)
2. NUMBER OF KEEPERS
Two years ago we voted to increase the number of keepers from 12 to
13. Someone suggested we bring it back to 12.
My personal opinion is that 12 has traditionally made it extremely difficult
to trade in the off-season in the ASL because almost every team can find 12
keepers and no one wants to make trades where they get more keepers than they
receive, reducing the trade possibilities to 1-for-1 or 2-for-2 deals.
For whatever it's worth, last year - the first year we allowed teams to keep
up to 13 instead of 12, only FIVE teams out of 12 kept 13. Some of the
keepers on those 5 teams that kept 13 included Orlando Palmeiro $1, John Jaha $1, Dave
Mlicki $1, Ryan Glynn $1, Joey Hamilton $1, Jeff Tam $1, A.J. Hinch $1.
Those are among the players that would have been back in the draft had
teams been limited to 12. If you look at it that way, clearly there's
negligible difference between 12 and 13. It just allows a few teams to
keep an extra $1 player who sucks.
If we do reduce to 12, it would be effective 2003.
5 - Let's
reduce the maximum number of keepers to 12.
7
- 13 is fine.
0 - It
makes no difference to me, I never have more the 6 keepers every year.
Comments regarding this question:
"I think fewer keepers are better
for the whole league, unless everyone is into tying up roster slots with
marginal players who are kept just because they have a low salary." -- Matt
Dodge
"It [reducing to 12 keepers] should be effective for 2002." -- Dale
Scott
"Why can't this [reducing to 12 keepers] be effective in 2002?" --
Drew Gallagher (Note from YPCM: Because if you don't delay the effective
date of this kind of rule change, it becomes difficult for people to vote
honestly. A team that feels they have 13, 14 or 15 keepers will be
inclined to vote that we continue to allow teams to keep 13. A team that
only has a handful of keepers naturally will be inclined to vote to reduce it to
12. Since no one really knows how many keepers they will have in 2003, if
you make this effective 2003, it maintains integrity in the voting. We'll
all vote for what we feel makes the league most enjoyable for the long-term,
instead of what best suits our present situation. Note that this isn't a
new theory, either. When we voted to go from 12 to 13, it also waited one
full year.)
3. SEPTEMBER ROSTER EXPANSION
I�m fairly certain that the original Rotisserie book allows
"Ultra" leagues to expand more than just two players onto their
active roster for September Roster expansion. This is a reward for those teams
that have built some sort of noteworthy reserve. It also makes scouring the
box-scores in September that much more fun.
6
- Leave
it at two, that is as high as I can count.
0 - Allow teams to
expand by up to 3 players.
2 - Allow teams to
expand by up to 4 players.
0 - Allow teams to
expand by up to 5 players.
0 - Allow teams to
expand by up to 10 players.
3 - Allow teams to
call up as many players from reserve as they want in September.
1 - It
makes no difference to me.
Comments regarding this question:
"Anything less than 5 is OK." --
Matt Dodge
"September stats become way too skewed if you allow teams to call up 15 or
so players." -- Drew Gallagher
4. WHAT IS A MAJORITY?
One owner opposes the fact that we consider a majority vote to be "a
majority of vote among those who voted one way or another." This
person feels that a "majority vote" should be seven or more votes,
period. That is, right now if 3 people vote yes, 2 vote no and 7
abstain, the YES vote passes.
The theory behind the system that is in place is that a majority of issues are
not "life-critical." If, say, six people want to change a
rule, and the other six owners really don't care, why should the rule not
change? It makes no logical sense to me that you would not change a rule
just because you don't have SEVEN "yes" votes as a result of a large
number of people just don't care one way or another, so they abstained.
In politics an "abstain" is close to a "no" vote from what
I've been told, because it does take "yes" votes from more than half
of the voters to change a law - no matter how many people decided not
vote. In my opinion, though, Rotisserie isn't like politics at
all. If someone abstains it just means they really don't have an
opinion.
Obviously if we change this it will be effective after the results of this
survey are tallied.
8
- Leave
it the way it is. A majority is "the majority of people have an
opinion."
3 - A
majority should be SEVEN total votes or more, period.
1 - It
makes no difference to me.
Comments regarding this question:
"For minor rule changes I agree
[with Chris]. For very substantial changes (for example: realignment,
moving to 5x5, throwing out an owner, etc.) I think you need the full majority
to protect the commissioner." -- Matt Dodge (Note from YPCM:
I still don't agree. If someone suggested that we should play 5x5 in the
ASL, for example, and no one cared one way or another except that one guy, why
not play 5x5 and make that one guy happy?)
"To change a rule, the majority of votes in the league should be
required. Without a majority, seven, of the league in favor, no change." --
Pete DeCoursey
"One question: How will we decide what a majority is in order to determine
the voting totals that will decide what a majority is? In order to
determine what a majority is . . . . in order to determine what a majority is .
. . ." -- Mike Drago
5. RESERVE DRAFT ORDER
As it is today, the last place team picks first, 11th place team picks
second, etc. This is the last remaining perk that could tempt someone to
finish as low as possible in the standings once they are out of the pennant
race.
There are two ways to combat this that are kind of fun...
(1) As defined by the Official Rotisserie Ultra rule book (and as we do it
in the NL League that Perk, Dale, Drew, Gerry, Scott and I are in), the order
for every round of the reserve draft shall be as follows:
5-6-7-8-9-10-11-12-4-3-2-1. This is good because it gives the 5th and
6th place teams some sort of reward for just missing the big money
positions. As it is today, if you just miss finishing in the top 4, not
only don't you get any money (well, 5th place gets 5%), but you also get a
crappy position in the reserve draft order. By doing it this way there
is total incentive to finish as high as possible in the standings.
(2) Make the first 6 picks (1st round only) in random order. We actually
did it this way for a couple years in the ASL and I don't remember why we
stopped. On draft day, the bottom 6 teams from the previous team would
have their names drawn from a hat to determine the order of the first 6
picks. (Starting the 2nd round the order would go back to the
12-11-10-9-8-7-6-5-4-3-2-1 order that we used in 2001.)
Whatever we decide to do, it will not be effective until 2003.
3 - Leave
it the way it is: Reserve draft order 12-11-10-9-8-7-6-5-4-3-2-1
7
- Change
the draft order to 5-6-7-8-9-10-11-12-4-3-2-1
2 - Put
the first 6 picks in the 1st round only in a random order
0 - It
makes no difference to me.
Comments regarding this question:
"And I think that it
[5-6-7-8-9-10-11-12-4-3-2-1] should take effect in 2002!" -- Matt Dodge
(who finished 5th)
"Actually, I would like to try this format, for one season only, beginning
in 2002, just to see how it would work:
6-5-6-7-6-8-6-9-6-10-6-11-6-12-6-4-6-3-6-2-6-1-6. You never know till you
try." -- Mike Drago
"This rule change should not take effect until I am no longer finishing in
last place." -- Mark Bennett
"Again, why can't this be effective in 2002?" -- Drew Gallagher
(Note from YPCM: A couple people asked me why this change would have to
wait until 2003. If we change this for 2002, it certainly would not be
fair to Mark Bennet, for example, who ended 2002 thinking that he at least was
going to have the first reserve pick for following season. But more
importantly, if you don't delay the effective date of this kind of rule change,
it becomes difficult to vote honestly. The last place team will obviously
vote that they should get the 1st pick, the 5th place team will vote for the
order that gives them the first pick, and the 8th place team might vote that the
first six picks are in random order. By delaying the effective date of the
change, everyone votes honestly since we don't know what the order of finish
will be 2003.)
6A. FAAB: BIDDING ON D.L. PLAYERS
Does it make sense that you can't FAAB$ bid on free agent players who are on
the D.L.?
The first year that we used FAAB in the ASL in 1999 we allowed teams to bid on
players on the D.L. Then we voted that for 2000 we would NOT allow teams
to bid on players on the D.L.
Should we change it back again?
9
- Keep
it the way it is, you should NOT be allowed to FAAB$ bid on players on the D.L.
3 - Good
point, what's wrong with FAAB$ bidding on players who are on the
D.L.
0 - It
makes no difference to me.
Comments regarding this question:
"If we allow this, the next thing
you know, Pete will want the roster limit raised to 50, so that he can house yet
more lame players." -- Mike Drago
"It's your FAAB$, spend it!!!" -- Marty Slickers
6B. FAAB: TRADING FAAB DOLLARS?
One owner suggested that we should be allowed to trade FAAB dollars.
You decide...
8
- Bad
idea, you shouldn't be allowed to trade FAAB dollars.
3 - That
sounds fine, teams should be allowed to trade FAAB dollars.
1 - It
makes no difference to me.
Comments regarding this question:
"The real question is: Is the
commissioner willing to track and post this? I don't know if it is
supported by All-Star Stats." -- Matt Dodge. (Note from YPCM:
It wouldn't be difficult to track at all. Presumably, trading FAAB dollars
would be something that would be done infrequently anyway. When it does
happen, it's just a matter of the Commissioner making a few keystrokes on the
All-Star Stats web page to change the amount of FAAB dollars a team has.)
"You wouldn't offer an alcoholic discount drink coupons, would
you? Why offer Pete a way to screw his team up even quicker than usual?" --
Mike Drago
"Talk about an invitation to dump." -- Kori Walter
"Maybe [allow teams to trade FAAB$ with] a limit of $50" -- Marty
Slickers
6C. FAAB: MOVE LAST WEEK OF FAAB BACK
One owner suggested that we move the FAAB bidding period thru the end of
the season, but with a $5 minimum bid in September and October.
4 - Bad
idea, leave the deadline where it is - the last weekend in August.
8
- That
sounds fine, FAAB bidding thru the end of the year, $5 minimum bid in
Sept/Oct.
0 - It
makes no difference to me.
Comments regarding this question:
"I never have anything left by
September." -- Dale Scott
7. TRANSACTION FEE OR NOT?
Last year we decided to eliminate the transaction fee all together to
simplify things. This seemed like a fine idea until people started
rotating offensive players daily which, in my opinion, is not exactly in
the spirit of the game. Plus, it's sort of unfair for those teams who
don't have the time to check daily to see which AL teams have an off day. I
don't think the transaction fee should be so large that teams will stop making
moves after they are out of the race, but I do think there should be some deterrent
to (or price for) rotating players in and out of your line-up almost as if you
have a 40-man active roster.
8
- Keep
it the way it is, transactions should be free, players can rotate in and out
daily
4 - Each
transaction should be 25 cents each
0 - Each
transaction should be 50 cents each
0 - Each
transaction should be $1.00 each
0 - I
don't care
Comments regarding this question:
"Screw the transaction fee!" --
Dale Scott
"The idea to make all the moves gratis was to save the league secretary
countless hours of counting. We came to this solution after it was
apparent that no one wanted to be secretary." -- Mike Drago
"If you are going to add a transaction fee, you need to re-evaluate the
entrance fee. It is very easy to accumulate 100 transactions in an ultra
season - at $1/transactions, the cost of participating goes from $200 to $300,
and that might chase some owners out. (Of course, abuse of daily
transactions may tick people off to.) I never looked - is there a
transaction summary available on the web page?" -- Matt Dodge.
(Note from YPCM: Yes, All-Star Stats does, in fact, support this, so no manual
tracking would not be necessary. They have an input screen were you tell
them the cost of each type of transaction, and then there is a screen that you
can access throughout the season that tells you how much each team has spent
on transactions. And Matt is right, if we would add a transaction fee,
we should revisit the entrance fee.)
8. ANTI-DUMPING...
Once again we have a large number of ideas and suggestions regarding
how we handle mid-season trading...
8a. ANTI-DUMPING:
LOWER THE "ASTERISK" PLAYER
SALARY MINIMUM FROM $25 TO $20
One person suggested that perhaps an "asterisk" player should be
any player $20 or over instead of $25 or over.
10
- Keep
it the way it is, an "asterisk" player is any player $25 or over.
2 - Good
idea, an "asterisk" player should be any player $20 or over.
0 - I
don't care
Comments regarding this question:
"Sounds like something Drew came
up with, so I'm totally against it." -- Mike Drago
8b. ANTI-DUMPING:
TRADING DEAD-LINE
Last year we moved the trading dead-line from 8/30 to the Thursday after
the All-Star Game. At least one person thinks that we've made it too
early in the season.
5 - Keep
it the way it is, teams can trade freely thru the Thursday after the All-Star
Game.
2
- Move
the trade-deadline back to 8/01
1 - Move
the trade-deadline back to 8/08
4 - Move
the trade-deadline back to 8/15
0 - I
don't care
Comments regarding this question:
"Move it back to 8/30.
Experts need time to make trades." -- Scott Winterburn
"How about moving it back to 8/30?" -- Dale Scott
"You might as well end the season at the All-Star break if you're going to
end trading there. For contenders, at least as far as I can remember,
the season only begins at the All-Star break. That's when the real
trades, among contenders should be made. Everything else before that is
just, 'Bend over...fine, I'm done. See ya.'" -- Mike Drago
8c. ANTI-DUMPING:
ELIMINATE IN-SEASON TRADING?
Here's a concept: Eliminate in-season trading all-together. Shouldn't the
winner of the season be the person who has had the best draft? What better way
to assure that than to eliminate dump trades all together by just eliminating
in-season trading?
What about this: Are you tired of half the teams having 90% of the keepers going
into every draft? What better way to assure that all of the keepers
remain equally distributed among all the teams than to just eliminate
in-season trading.
Tired of having to "keep up with the
Joneses" every year by being forced to trade along with your
competition? We're all busy these days - do we all have time to worry
about trading in mid-season just because if you don't, you are at a
disadvantage? Let's just get rid of in-season trading all together.
10
- No,
in-season trading is good, leave it the way it is.
2 - Good
point, let's just get rid of in-season trading.
0 - I
don't care
Comments regarding this question:
"Trading is good! Death to
those that oppose it!" -- Scott Winterburn
"We talkin' Joe Charboneau here?" -- Mike Drago
8d. ANTI-DUMPING:
PLAYERS TRADED TO NL
One of the largest loop-holes in the "Anti-dumping" rules of 2000
was the fact that we allowed players traded to the NL to be considered
"asterisk" players because they were automatically in their last
year of their contract once traded to the "other league". By
mid-season, so many journeyman players had been traded to the NL, that making
ridiculous ASL dump trades no problem at all. (Remember an
"asterisk"-for-"asterisk" trade used to be considered a
wash.)
So we changed the rule for 2001 so that players traded to the NL would NOT
be "asterisk" players, but at the same time we changed the rules so
that teams can only trade two "asterisk" players, total,
period. Oops. We kinda screwed up by making BOTH of those changes.
What we need to do is change it BACK so that all players traded to the NL
are "asterisk" players since they are essentially in the last year
of their contract.
4 - Keep
it the way it is, players traded to the NL are not "asterisk"
players.
7
- Good
idea, that makes sense, if a player is traded to the NL, he is an
"asterisk" player.
1 - I
don't care
Comments regarding this question:
"Anything to enhance trading is
good!" -- Scott Winterburn
"This is a loophole that needs to be closed. It's too easy to call a
guy an asterisk player just because he jumps leagues. It's not within the
intent of the rule." -- Mike Drago
"What difference does it make? If asterisk trades are no longer a
wash, why would anyone trade for a guy that is now in the NL?" -- Mark
Bennett (Note from YPCM: Very hypothetical example, if you had
Alex Rodriguez for $1 and he was traded to the Mets. By the rules that we
had in place in 2001, Alex Rodriguez is NOT an "asterisk"
player. The team that has A-Rod knows they essentially lost him, and will
get a free dump trade by trading him to a contender. By changing the rule,
such a player WOULD be an "asterisk" player.)
8e. ANTI-DUMPING:
GET RID OF THE FARM SYSTEMS
One person suggested that getting rid of the farm system would cure much
(or at least some) of the dumping problem. In his own words...
It does three things, all of them a plus:
1. It will cut down on the dumping. The majority of dump trades are motivated
by the lure of young, high-ceiling stars. While most of these youngsters
fizzle out and never reach their projected stardom, the allure is there, like
winning the lottery. Teams out of the race will quickly -- too quickly --
trade away this year's hope for next year's pipe dream. If you take away these
rookies, maybe people won't be so quick to dump in April and give up on the
current season.
This rule, of course, would grandfather all existing minor leaguers in ASL
farm system. We would start in 2002 by not allowing anyone to be drafted in
the supplemental draft unless they are on a major league roster.
2. It will severely reduce draft inflation. The biggest reason that
inflation exists at this point is because so many good players are kept at the
ridiculous $5 rookie price. Eliminate farm systems, and you eliminate this
problem.
3. It will add more pizzaz to the FAAB process. When these hot-shot rookies do
make the major leagues, they can then be bid upon in an open, fair market,
with the marketplace setting their value.
10
- Keep
it the way it is, I like drafting minor leaguers.
2 - Hey,
that's a really good idea. Let's get rid of the farm system all
together.
0 - I
don't care
Comments regarding this question:
"Farm systems build winners as
long as you spend time doing research! Death to bin Laden and his
henchmen who oppose farm systems!" -- Scott Winterburn
"Really good idea? Hell, it's brilliant. Friggin'
brilliant. Osama Bin DeCoursey will say otherwise, but that's only
because he spends too much time in caves." -- Mike Drago
"Another option would be to limit the number of farm system keepers to a
low number, say 5. You still would have the option of drafting minor
leaguers, but limiting the number of farm system keepers would cut down on
dumping because you could not keep all of them." -- Mark Bennett (Note
from YPCM: This is a good idea.)
8f. ANTI-DUMPING:
INCREASE ROOKIE BY $5 EACH YEAR
As an alternative to getting rid of the farm system each year, we could do
as it has been done in the NL league that Drew, Perk, Dale, Gerry, Scott and I
have been in for years - increase the salaries of rookies retained each year
by $5.
That is, when you draft a rookie on reserve, he is $5. If you retain
that player in your farm system the next year, his salary increases to
$10. If you keep him a third year on reserve, his salary increases to
$15, and so on.
This eliminates the overabundance of $5 players in the league and creates a
quicker turn-over of players in the draft. The way it is now in the ASL,
except for that rare player that sneaks his way into the majors without being
in someone's farm system, just about EVERY player spends his first 3 or 4
years in the majors on someone's team for $5 before he ever sees the draft.
(All rookies already on someone's team would be grandfathered, of course, and
would remain $5.)
6
- Keep
it the way it is, rookies stay $5 no matter how long it takes them to reach
the majors.
6 - Good
idea, increase the salaries of any rookie retained from one year to the next
by $5.
0 - I
don't care
Comments regarding this question:
"Owners should be able to have
varying goals. This [adding $5 to rookie salaries each year] is just
another way to punish owners in the bottom half of the standings by devaluing
their best option." -- Pete DeCoursey
"[Increasing rookie salaries by $5 each year] stops people from drafting
A-Rod out of high school..." -- Drew Gallagher
"Of course, if we eliminate the farm system all together, this point is
moot." -- Mike Drago
8g. ANTI-DUMPING:
PLAYERS TRADED JUMP TO $25
Here would be a great way to eliminate all of our complicated rules about
"asterisk" players, would cure the "dumping" problem once
and for all, and would still allow teams to make trades during the
season. (Sounds like the perfect plan!)...
Any player traded mid-season would have his salary jump to $25. Unless
the player's salary is already $25 or more, then such a player would
automatically be in the last year of his contract.
9
- No,
I don't like this idea, keep all the rules the way they are.
3 - Good
idea, that would work, any player traded mid-season becomes $25, etc.
0 - I
don't care
Comments regarding this question:
"This [making a player $25 if
traded mid-season] would eliminate trading for keepers, but I am willing to
consider it. I would propose an exemption for players who have not yet
had 1 plate appearance or 1/3 of an inning pitched." -- Pete DeCoursey
"Yet another brilliant idea. So long, rebuilding plans. It's
time for men to act like men! Quit lifting up yer skirts, ladies, let's
play ball! (segue to Notre Dame Fight song at this point)" -- Mike
Drago
9. UTILITY PLAYER CAN BE A PITCHER?
Minor thing: Let's allow the "Utility Position" (a.k.a "Wild
Card") to be an offensive player OR a pitcher. This really isn't a
big deal one way or another, but it would then make the ASL the same as the
ESL - which most people in the ASL are also a part of. It also adds a twist to
the draft when teams have filled all their pitching slots but still have that
utility spot to fill - you could draft a pitcher there.
3 - No,
keep it the way it is: The "Utility" player MUST be an offensive
player.
8
- I
like this idea, the "Utility" player can be an offensive player or a
pitcher.
1 - I
don't care.
Comments regarding this question:
"Actually, I don't care, but I know
this is really important to Chris, so I'm voting against it. I don't think
anyone else but Chris cares. If we all voted honestly, it would end up
1-0-11 (1 for, 0 against, 11 abstain.)" -- Mike Drago
10. "RESTRICTED TRADING"
Most leagues have a "restricted trading" period after the trading
dead-line has passed. The logic being that there isn't any reason, for
example, the 1st place team shouldn't be able to continue to trade with the
2nd place team, or the 11th with the 12th.
The method that has worked best and has the least chance of a loop-hole is to
allow restricted trading thru 8/31 where all teams may continue trading if
they are within 5 points of each other in the standings. Also any teams
40 point or less may trade with each other no matter how close they are in
points. (This would then also make the ASL identical to the ESL.)
5 - No,
keep it the way it is: there should be no trading what-so-ever after the
trading dead-line.
7
- OK,
allow "restricted trading" as outlined above.
0 - I
don't care.
Comments regarding this question:
"Change the ESL rule if you want the
same." -- Pete DeCoursey
"If the trading deadline is set at a reasonable time, this point becomes
moot. However, if it isn't, I'm not against restricted trading. I
don't like the point system, however. I would favor being able to trade
with teams WITHIN two spots in the standings. Under the point system, it's
possible that a contending team could be on an 'island' and not be able to
trade: Say, in second place, seven points back of first, 10 points ahead
of third, and unable to do much about it. Not fair." -- Mike
Drago (Note from YPCM: Actually, I think that scenerio is totally
fair. If you are 7 points back of first and 10 points back of 3rd, you
could make some minor dump deals with the 4th place team, and know you are still
going to finish 2nd. Or, more likely, what happened in the ESL a number of
years ago when you could trade 2 teams away, the team in 4th place was 12 points
ahead of the 5th place team. So the 5th place team dumped everything they
head to the 4th place team. The point system eliminates that
possibility. By using points instead of position in the standings, you are
assured that no trade is going to be a dump trade in late August.)
11. MINIMUM INNINGS RULE
I, personally, don't think 900 innings is quite sufficient to say that a
team has compiled a "significant" amount of innings.
Apparently neither do the Rotisserie Gods since the most leagues use a 1000
innings rule. Even if you have 3 starters (about 180 IP each), that
means your other 6 pitchers only have to have 60 IP each. That hardly
seems "significant", particularly when we allow teams to rotate
their pitchers in and out everyday. It just seems to me that requiring
1000 innings would totally eliminate the "almost all-relief"
strategy and force people to draft their teams as a "real" baseball
team would.
4 - No,
keep it the way it is: 900 innings should be the minimum.
8
- You're
right, 900 innings is still not a significant amount, increase it to 1000 IP.
0 - I
don't care.
Comments regarding this question:
"Compromise at 950?" -- Drew
Gallagher
"Damn bin Laden wants to make changes and screw our great league!
May Allah send a hoard of sand mites to infest his tunic, most notably his
genitilia area!" -- Scott Winterburn
"Not only should we move it to 1000, but we should name it the Dodge Rule,
for teams who try to dodge starting pitching. Just a coincidence, Matt,
that that's my suggestion for the rule change. Hey, I really had my sights
set on fifth." -- Mike Drago
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